So, I was down at bayshore running errands, and then to paint my tervigons for a bit, when lo and behold: the new Tyranids Codex shows up. Few things that are different from my summary list, apart from name changes.. Tyrant Pyschic powers are shooting powers, so cannot be used if you run. So cannot move, cast, then run forward. Dont know if this will influence my weapon choice for y Tyrant.. which so far has been scything talons, since Inever DID get around to putting the heavy VC back on... Another change/clarification is that Paroxysm cannot lower WS and BS to 1 on vehicles. So what I pulled on Lothlann's Vendetta crew, I can no longer do. Thirdly, troop mycetic landing spores do not score.
Revised list then:
Tyrant, scything talons, lashwhip bonesword, Tactical Insight, or w/e the power that gives +1 to reserve rolls. 195 points.
Zoanthropes x2, mycetic spore: 160
Hive Guard x2: 100
Tervigon with Catalyst :175
20 Termagants: 100
10 x Scything talon Genestealers: 160
10x reg Genestealers: 140
10 x reg genestealers, Broodlord upgrade: 186
I am now at 1216 points. Do I add another tervigon>? thats 175 more, leaving 100 points left over for something.. problem is, my troops would be full, since the 20 termagants would have to be split in 2, what would i take for 105 points?
Or I pop in a Tyrannofex. T-Fex with capsule gun runs 265, bringin my total to 1481
Decisions decisions.. note the lack of mawloc/trygon. I feel with this current build, I have plenty of in your face reserve things with 3 units of outflanking stealers plus the tank busting zoey's. I also felt that Hive Guard, 3 was overkill if I was shooting at only one rhino.. so lowered to 2 only, plus it keeps em 100 points of cheapness.
No comments:
Post a Comment