30 December, 2009
From the Warp
Ciao
20 December, 2009
Traitor Guard!!
Front shot of one of the three chimeras, this is Al`Rahem`s chimera with multi laser and heavy flamer, his ability to force your platoon to outflank is fantastic especially on a 4x4 table.
same chimera side view, i didn't put on the side plate instead put on my own plastic card ones with a chaos symbol on it.
This is one of the three hell hounds I own of the new models, so far only 2 painted, i have a few of the old ones that I'm now using as chimeras with heavy flamers. This one is a devil dog with heavy flamer both guns are magnetic so i can change them out any time. My other is a bane wolf with multi melta they are grouped together, i figure early on before there in flamer range they can shoot at tanks with there multi meltas.
I have 2 more of these bad boys ready to paint, i left the guns tilt able so i can raise them and use the models as colossus if i want since I already have a few griffons. One I'm modeling up to have the bastion rounds simply by putting larger rounds inside the tank, I have yet to model up the crew I'm going to do them separately and put them in place after the tank is painted.19 December, 2009
Happy Holdays Mk. II
18 December, 2009
Happy Holidays
12 December, 2009
1st Video Battle Report - Night Lords vs Elysian Imperial Guard
Battle for Tristania IV
The list I took:
Librarian in power armor, with Avenger and Gate of Infinity
10 man Tactical Squad with Powerfist sgt, melta, multimelta , drop pod (Librarian hangs out here)
10 man Tactical Squad with Power weapon sgt, melta, multimelta, rhino
10 man Tactical Squad with power weapon sgt, plasma, lascannon (yup, went old school las-plas) rhino
Another 10 man las pls rhino squad
Dreadnought with Assault Cannon, extra armor, drop pod
Dreadnought with twin las, drop pod
Multimelta Tornado
Multimelta Tornado
1500 points on the nose.
Game 1 vs Joyous Oblivion's Guard
His list roughly:
Plasma Russ
2 vendetta-vet squads with demo's meltas
1 platoon with grenade launcher command section, heavy bolter section, sniper section, 2 missile/melta squads
3 heavy plasma sentinels
company command with powerfist, plasmagunx4, medic
mission was 3 objectives with pitched battle deployment.
Like an idiot, when I combat squaded up my las plas squads, I bunched up the lascannon 5 man sections, and the one deployed in the middle ate 20 plasma cannon shots.. failed more than 5 cover saves, he immobilised one of my speeders straight away so it did nothing else all game, but basically didn't do too much damage first turn. I retaliated by dropping in the drop tactical with librarian, and combat squaded the melta gun section to take out the Russ, which I did. Revenge!
Adventures in incompetence part1: I drop the assault cannon dread to his infantry and sentinel flank, hoping that with side armor shots I could cripple the sentinels, however I rolled 1's and 2's to hit....
He then with his entire infantry flank and with sentinels, proceeded to shoot at this dreadnought, which made ALL of its cover saves! Elsewhere, my rhinos with combat squad sections move up, and take all 3 objectives.
Actually since this battle was video taped, in summary, the assault dread took 4 turns of combat to wipe out a single infantry squad in another show of Incompetence, but more Incompetently, I had 4 marines charge into 10 veterans.. I kill 2, he then hits back, and kills 3!!! I lose combat and fall back into my objective building... that veteran squad would later be charged and killed by a lone marine! At the end of the game, that lone marine with melta heroicly tried to John Woo style leap from a building , firing his melta at a vendetta, but only succeeded in blowing a wing lascannon off, but he was still within 3 inches of an objective, winning me the game, because.. in yet another adventure of incompetence, his lone platoon commander "ran" to contest my far right objective, and my remaining 3 marines with power sword sgt charge in and promptly FAIL to wound, guardsmen then bayonets one of my guys to death, tying up combat, and contesting.
Great Game, man oh man, I truly now see the power of the Vendetta.. 130 points? wtf! Also, the fragility of little 5 man squads is really telling, as this was teh first game i had combat squaded everything. Hopefully Ca$h can post the video
Game 2 vs Ca$h's Emperors Children
His list roughly:
2 noise marine squads x8 with sonic weapons, doomsiren, rhino
1 5 man noise marine squad with 1x blastmaster, 4 x bolters
land raider
Terminators x 5 chainfist, combimelta, heavy flamer
lash sorceror
2 obliterators
Seize Ground with Dawn of War deployment
We were now playing on the open ground table, and he placed his objective deep in his zone, and mine I placed near a bunker near the center of the board. I was expecting a shooting fest, so placed it BEHIND the building so i could combat squad a few guys there, and hold it, BUT Ca4H then states he is deep striking both oblits and terminators.. so I wisely chose to defend my objective with3 combat squad sections, 2 of them the lascannon ones, and hide out my speeders, waiting for him to drop in. Cunningly, when i deployed, the only things I had were 2 empty rhinos that were 7.5 inches from my table edge. Why empty rhinos? because on turn one, after my drop pods would come in, I could walk on my tacticals 6 inches, and now being 1.5 inches from the back doors, embark, and then zoom forwards 12 inches and pop smoke, for a grand total of 19.5 inches on turn one. This was my strategy, and i did just that
Ca$h had deployed his 5 man Blastmaster squad in Bunker 22 (counts as a ruins.. we d6'ed it to see if it was a building or not) and had an empty rhino parked near it, probably to do the same trick I was going to do, and my big plan was to drop pod in the librarian and his buddies, and 'Avenger" str 5 ap3 flamethrower his guys on top of Bunker 22. But the scatter was huge, right near the board edge, and so I had to place my squad in harms way to rapid fire into them, but I would eat vindicator shots.. and here comes some controversy... While I was deploying this squad, I seperated the librarian off, and deployed him with his back against the board edge, hiding in my drop pod fins.. in case I didnt kill the blastmaster, I didnt want him to have LOS, but Ca$h didnt see him there, which would cause controversy later on...
Sure enough, with the assault cannon dreaddeploying near his objective and my rapidfiring squad, I wiped out the Noise Marine squad in Bunker 22. His turn one, EVERYTHING goes towards bunker 22... so this battle was to be dubbed battle for Bunker 22. He drives up a noise marine squad, and Doom Sirens all but the meltagunner and wisley chose to not assault him, as that squad would then be right in front of 2 tacticals in rhinos, and my librarian, in a cluster, where his Avenger would crush them. I even said "Go ahead, assault" with a smile, he chose not to. His land Raider had moved on with another NM squad inside it, and it lascannoned my drop dread.
Turn 2, I drop my last dreadnought in the open field between Bunker 21 and Bunker 22. My plan was to put it far enough away from my objective by bunker 21 that when he dropped his terminators or obliterators, they would then be in the open to eat 2 tornado shots and 2 lascannon shots from my Obj Defence guys.. The lone meltagunner moves forward 6 inches, and staring down the fresh-from-the-factory Land Raider, promptly killed it! Sorry Ca$h, I know how it feels when models tend to bite it early in their first game! My Librarian circles around the drop pod, and proceeds to vaporise 6 of 8 noise marines with Avenger, then assaulted the remainder and did nothing. My Bunker 22 rhinos fire a few pot shots at the now disembarked land raider squad to no avail.
Ca$h then decides to put NOTHING towards my objective, and was playing for the draw by wiping out anything by Bunker 22. Ca$h did a few mistakes here where he wanted to lash my meltagunner out of the way so the squad could charge in and kill my librarian, but you must charge the target you shoot at, and so he should have split his sorceror off prior. his vindicator immobilised my lascannon dread out in the open, while his terminators dropped in to move in later turns to wipe out anything I put towards his objective. My librarian wipes out the last 2 noise marines, Ca4h not having good to-wound rolls on his power sword champion..
My turn, the librarian then is in great position to Avenger a second full noise marine squad and so here is where the controversy (nothing serious, but I felt super bad) in that he is now going to wipe out another 150 points, all because Ca$h didnt see me deploy him in the wings of my drop pod. The only reason I put him there wasnt to be a sneaky little bitch, but to hide him from eating an instant death ap3 blastmaster shot if I fail to wipe out the whole squad on top of bunker 22. However, Ca$h brings up a good point, in that had he known he was there, he would have shot him. I chime in with "well, it doesnt matter, there is no way you could draw line of sight 'through' my drop pod" My drop pod is a custom job, built prior to the model being released, and being Pre heresy and using only old models, I like having a drop pod(x3) that look different, as every other model is different. But the hatches are glued shut. By True Line of Sight, he wouldnt have been able to lash him or shoot him with 7 sonic blasters firing on triple shot! BUT other players, and I believe Capt Agamemnon's name came up, say that yeah, you CAN shoot through them. The rules in the space marine codex state it is open topped and that "the hatches blow open upon landing" but says nothing about whether or not you can physically close the hatches to block line of sight after this turn.. I assume you cannot, as that would be cheesy, to close the hatches when you need LOS blocked, then open them again like gun covers on the old galleons.. Lothlann and Joyous bring up additional points, with Lothlann being in the camp that no, if they are glued shut, they always block LOS, since if you glued your skimmers on their flight stands, the wrecks still hover.
So, please, opinions on what you guys think is right: Can a regular drop pod open and close its hatches to suit the situation and what happens when drop pod hatches are glued shut?...
The game ended with me driving up rhinos to contest his objective while still claiming mine, with 90% of the battle occuring in the 12 inch by 20 inch area near Bunker 22. Shit we coulda played this on a bar table :)
I'm going to scour the net for what others think about the Drop Door Dilemma
09 December, 2009
Hey Gang
New members - Changes to format
On another note, I have been lax the last couple weeks, and despite having several great games and getting video footage of them I have yet to post it. Expect the first posts in the next couple days.
24 November, 2009
Locara Tournament results
I know I know....
I'm all for local/Indy GTs and events- and go to any that are available in my city, but to promote these events as the "pinnacle" and "elite" levels of the hobby is frightening. Anyways, have a read and let me know what you think.
22 November, 2009
Best Overall !
20 November, 2009
1250pt Test game against Nids!
2010 Game Summit in Ottawa
So the top 2 players will get free entry to the GT - and I can play in my home city - nice! Now, what army to bring, and what list.....my head is swimming with ideas. Especially as I got some "insider" confirmation from some GW Canada higher ups that Blood Angels are indeed coming right after Tyranids - maybe I should fall to the black rage... but another new army? I have only just got 1250pts painted of Emperor's Children, and plan to take it to 1750-2000 point minimum - what to do, what to do....
18 November, 2009
Vindicator WIP
17 November, 2009
Chaos Work in Progress (WIP)
Back at it.
I am looking forward to the tournament this Sunday. I have a freshly painted army, and the venue seems to be great - lunch is even provided at Pub 101! Nice touch there, as ordered in pizza and soda is old. I will have to keep going with my slaanesh marines, because the winter Game Summit ( www.gamesummit.ca ) is coming in soon, and the army will need to be up to 1750pts for then. As for what I will add to get the army up to 1750pts - I'm planning on getting up to 3 obliterators, fleshing out the troops a little more, and adding either a landraider OR a 10 man Raptor unit. Not sure which at this point. Anyways, expect some pics updated tonight. Till then....
14 November, 2009
New Table has arrived!
So, my "Xmas" gift from my wife arrived today, and I set it up in the dining room (rather than take out both folding table and put it up in the basement where I plan to use it) to see what it looked like. I must say for $75 USD, I don't think I could make anything better. On top of that, it tears down to a 2'x2' x 6inch stack, so it's really easy to store ie. keep out of my little one's hands. Anyways here are some pics!
It is rubberized flock and sand, and it hardly shed any when taking it out of the box, he mentioned a little may come off over time, but not much - and it seems to be true so far.
13 November, 2009
List update
HQ
Chaos Sorcerer – Mark of Slaanesh, Lash of Submission – 125pts
TROOPS
Noise Marines x5 – Sonic Blasters x 4, Blastmaster x 1 – 160pts
Noise Marines x8 – Sonic Blasters x 7, Noise Champion w/ Power Weapon and Doom Siren, Mounted in Rhino – 275pts
Noise Marines x5 – Noise Champion w/ Power weapon, Doom Siren, Personal Icon, Mounted in Rhino – 185pts
Chaos Space Marines x5 – Plasma Gun – 90pts
ELITES
Chaos Terminators x5 – Icon of Slaanesh, Heavy Flamer, Chain Fist x1, Power Fist x1 -- 195pts
HEAVY SUPPORT
Vindicator w/ Demonic Possession– 145pts
Obliterator x1 – 75pts
1250pts
I have now completed the painting of both Rhinos, all the troops, and the terminators, pics will be up this weekend!
09 November, 2009
1250pt List for upcoming Return to Locara: Tournament & Campaign
Here is the list so far:
HQ
Chaos Sorcerer – Mark of Slaanesh, Lash of Submission – 125pts
TROOPS
Noise Marines x5 – Sonic Blasters x 4, Blastmaster x 1, Personal Icon – 165pts
Noise Marines x8 – Sonic Blasters x 7, Noise Champion w/ Power Weapon and Doom Siren, Personal Icon, Mounted in Rhino – 280pts
Chaos Space Marines x5 – Melta Gun, Icon of Slaanesh, Aspiring Champion w/ Power weapon, Mounted in Rhino – 175pts
Chaos Space Marines x5 – Plasma Gun – 90pts
ELITES
Chaos Terminators x5 – Icon of Slaanesh, Heavy Flamer, Chain Fist x1, Power Fist x1, Combi-Melta x1 - 195pts
HEAVY SUPPORT
Vindicator w/ Demonic Possession– 145pts
Obliterator x1 – 75pts
25 October, 2009
Emperor's Children under way
17 October, 2009
What a concept - lower tournament points limits
Conrad_Dakarn 21 hours ago
14 October, 2009
Chaos has taken hold....
05 October, 2009
Hmm, tempting
I wonder how well a 4x6 of those would sit on a folding table from Cosco. This would allow for quick tear down and storage, and would fit in the basement play room easily. It may even work on the dining room table in a pinch. I'm leaning towards this one in particular, done in a mix of green/brown : http://www.theterrainguy.com/ezte4fox6fot.html . Come to think of it, my wife was asking what I might want for Christmas, and this may fit the bill. We will have to wait and see.
They are done!
Wow, I painted 9 Eldar Jet bikes. It may not seem like a mighty feat, but with my head swirling with Chaos, and reading "Storm of Iron", it's all I can do to keep myself from jumping in to Chaos with both feet and never looking back.
Now that the bikes are completed, I need to actually play with them. So, tonight, I am meeting up with Matt Varnish and Lothlann for some battling. As usual, I will document the fight, and may try out "Battle Cartographer", at least I think that's what it's called. Once I locate the website for this cool little app, I will post it. I will also take pics of the game(s) tonight, and post them up.
Now that the bikes are done, I am going to start painting a single noise marine to test some paint schemes, and post them here for reference. Stay tuned to the site for updates!
*** UPDATE***
The program is http://www.battlechronicler.com/
It's free, and should allow me to visualize the battle and key tactics. I think it's worth trying out and seeing how well it can be posted to a site.
Cheers!
29 September, 2009
Oh here we go.........
So, Eldar jet bikes.
I built 9 (3 with cannons) over the last week or so, and have primed and based them (with Regal blue). I used the "new" guardians as riders, which required some torso and arm modification on each rider. This led to the bikes taking far longer to build and delaying their use. I am itching to try them out, but have to paint them first. This is something that is getting harder and harder to start/finish because of the draw of Chaos I feel on my soul.
I own a lot of noise marines. I mean a lot. All told, I am talking about 60 marines with sonic blasters and 15-20 with blast masters. They have largely remained assembled but unpainted for years now (due to my lapse in the hobby) and I can't help but feel this needs rectifying. I also could not get over Anoobis's Chaos Terminators when I played him. They were beautifully painted, and really showcased the new models. I have since picked up a unit, and must say, they are stunning. I also traded in some un-opened stuff I had kicking around and now own a Chaos vindicator, 10-man tactical squad and 2 new chaos rhinos. Its starting to look like a chaos army is taking shape, and needless to say, Emperor's Children are calling out to me.
I think, before I get totally swept up in the pleasure of Slaanesh, I should finish those jet bikes. Perhaps tonight I will get back to it and post some work-in-progress pics.
Till then........................................Chaos calls.
31 August, 2009
Game Summit Weekend
Before leaving Sunday morning, I switched up my list a little, dropping the Farseer for an Autarch, and adding a 2nd Vyper. Registration was at 9am, with game 1 starting at 10am. Here is a quick recap of my games.
Game 1 vs Tau ("Nate").
What a nice army. Period. Awesome paint scheme and well painted. Had a total of I think 17 crisis suits, and one devilfish. Game was Dawn of War deployment and Annihilation, pretty straight forward. The issue for me, being my sneaky self, was the table. Shy of 2 buildings, it was devoid of anything that blocked line of site. Needless to say, the Tau thrived in this environment, with my tanks being "lite up" with markers every turn and my troops bravely doing their best to stay alive. The game went a full 5 turns, and was really gun, despite my loss of 6-3 in Kill points. Overall was still a fun game.
Game 2 vs Imperial Guard ("Lt. Walke")
Tanks, tanks, tanks and more tanks. Basically an armored company squished into the new guard codex. His fully converted and lovingly painted army consisted of 3 Leman Russ, a Demolisher, a Hellhound, Basilisk, 2 veteran squads in Chimeras, and some tank with super-special auto cannons that looked really sweet, can't remember the name. The mission was a tourney special, kind of a mix of Capture and Control and table quarters. Basically, one objective in the dead center to capture along with securing table quarters. "Lt. Walke" went first, and proceeded to "circle the wagons" around the central objective, thus contesting all 4 table quarters at the same time. Try as I might (and with only 2 bright lances in my force) I was only able to stun/shake most tanks, and destroy the weapon on the Hellhound. I did manage to contest all 4 quarters, and on the last turn forced his one remaining "scoring" troop unit to take a panic test, but they PASSED on leadership 7!! "Lt. Walke" pulled out a solid with even though I contested all 4 quarters, and we were laughing and joking the whole game through. A well played game and a blast for sure, despite my loss.
Game 3 vs Alpha Legion ("Anoobis")
What a gorgeous army. Subtle paint scheme, "chosen" unit painted to mimic ultramarines, and a great composition. The mission was Capture and Control, with Spear head deployment. Chaos went first and parked a Predator, tactical squad and Vindicator on the objective in his table quarter and then rushed up a Rhine and Land Raider (each with troops inside) towards the objective on my side. He also saw his terminators come in on turn 2 and deep strike close to my objective. The ensuing firefight was really back and forth, with the game hanging in the balance for a couple turns. I will state right now that his Land Raider was the star of the show, brushing off bright lances, pulse lasers and Fire Dragons to allow him to contest my objective. I did get a vyper in to contest his, but Anoobis was a smart general and pulled out the victory. We had a blast, playing the game and admiring our units lack of ability at times. Props to Anoobis for the balanced and fun Chaos Marine list to play against - no crazy lashes etc here.
So, 3 games down and 3 losses. Not shaping up to take the "Best General" prize home, but I was thoroughly enjoying myself and all the games. Maybe it was luck, or a testament to the Ottawa Gaming community, but I had yet to play any "beardy/cheesey" lists or players. On to game 4!
Game 4 vs Blood Ravens ("Missing Link")
BEST GAME OF THE DAY. I don't know what happened with this game, but damn was it awesome. Scenario was simple, Spear head deployment and 2 objectives placed in the center of the opposing quarters - combined with Annihilation. "Missing Link" had what can only be called a perfect example of a marine army. 2 Tactical in rhinos, a pair of Predators, 2 Dreadnoughts, and a command squad in a Razorback. Oh, and as we noticed AFTER the game, his list included a 10 man Assault squad that he had "forgotten" in his case ALL DAY - He hadn't fielded in in any matches, basically playing -250pts all day. When we discovered this, his face went as red as his power armor for a good 30 minutes, and much laughing and kidding ensued.
But to the game. Where do I start. I couldn't hit a thing. On one turn, for example, I fired every strength 8 or better weapon I had ( 2x Bright lance, 2x EML, 2x Pulse laser, Fire Prism ) at his one dreadnought and all I was able to do was immobilize it. CRAZY. My only consolation was that the Blood Ravens seemed to have picked up on the ineptitude of my force, and decided to one-up me by missing just as much - if not more! We had a memorable combat around on objective, with a storm guardian squad accompanied by my Autarch lasting 4 round of combat against a tactical squad and his command squad before succumbing. We were laughing so much that the outcome of the game never really seemed to matter. I did manage to squeeze out a victory, only by "Missing Link" failing a morale test on a tactical squad and it fleeing on the bottom of turn 6, so it didn't count as contesting. So, finally, in game 4, I won.
What a great day and great set of games. All my opponents were stellar players, and supreme sportsman. I thoroughly enjoyed the great tables and fully painted armies on them. I also managed to walk away with the "Best Sportsman" award - and some Phat Loot! A 10 man tactical squad, that may just be the start of a new Chaos Marine army, we'll see. I have loads of bikes to paint still.....but that's another story. Please check out the event at http://gamesummit.ca . It was really well run and a great time for all sorts of gamers. There is a winter one scheduled - so check it out. Photos of the event are up at http://www.flickr.com/photos/gamesummit/ also so check them out.
Till next time...
26 August, 2009
Gaame Summit Approaches!
HQ
Farseer w/ Singing Spear, Fortune, Guide, Runes of Witnessing, Spirit Stones - 138
TROOPS
5 Pathfinders - 120
10 Storm Guardians w/ Fusion gun x2, Warlock w/ Enhance - 132 Dedicated Waveserpent w/ Twin-linked Bright lance, Star Engines, Spirit Stones - 160
10 Storm Guardians w/ Fusion gun x2, Warlock w/ Enhance - 132 Dedicated Waveserpent w/ Twin-linked Bright lance, Star Engines, Spirit Stones - 160
Elites
6 Fire Dragons w/ Exarch w/ Fire Pike, Tank hunters - 131
6 Howling Banshees w/ Exarch, Executioner, War Shout, Acrobatic - 128
Fast Attack
Vyper w/ Starcannon, Spirit Stones - 80
Heavy Support
Fire Prism w/ Star Engines, Holofield - 165
Falcon w/ Pulse Laser, Scatter Laser, Star Engines, Holofield, Vectored Engines - 200
Falcon w/ Pulse Laser, Scatter Laser, Star Engines, Holofield, Vectored Engines - 200
-1746
So, thoughts/comments/suggestions?
I plan to try it out this Thursday night, and report back with another battle report.
Till then......
23 August, 2009
Fire Dragons
22 August, 2009
Victory over Vulcan
My eldar consisted of the following: a pair of Storm Guardian squads with fusion guns led by a warlock, both in wave serpents with twin linked bright lances, a unit of pathfinders (6), unit of Fire Dragons (6) with exarch, Farseer (attached to a storm guardian squad), a Fire Prism, 2 Falcons, and a Vyper. I only used so many tanks because my bikes are not painted yet, so I didn't want to field them. I plan to pull on of the units of storm guardians and one of the Falcons to fit a couple squads of bikes once they are painted.
The mission was Capture/Control (2 objectives) with Dawn of war setup. Here is how things looked the bottom of turn 1, as Kilroy kept everything in reserve as did I (apart from my pathfinders infiltrating into the bunker) and my 2 wave serpents deployed in once corner. I figured since he went first, I would be in position to take pot shots at his tanks as they came on the board.
Turn 2
Props go out to Kilroy, who was not only a stellar opponent, but also one who plays at the rapid pace I do, allowing us to get a 6 turn game finished in under 2 hours. His army was solid, and I look forward to meeting it again on the field once he has his Storm Speeders finished - that will really add a challenge for me.
So, until next time, "Keep the dice hot and the beer cold".
A "small" diversion...
BATTLTECH! This was my first miniature game. As I mentioned in my last post, Battletech holds a dear place in my hobby heart. I remember do...